// Product & Design Leader

I build products people actually want to use.

I turn customer understanding into product strategy—connecting what people value, what technology makes possible, and where the business can win. At Unity, I helped shape company strategy and translated it into clearer product direction across a $1B+ business. Today, I carry that work end to end, leading product strategy and customer experience for AI-native game creation.

Unity Technologies 2019 – present
Principal Product Manager, AI Creation2026 – present

Lead product direction and customer experience for Unity's AI-native game-creation work.

Previously: Director of Product Design, Grow

One of two design heads at Unity, leading managers and senior ICs across advertising, monetization, and user acquisition.

15-person org Led managers and senior ICs across Unity's growth design organization
0 voluntary attrition Built and retained a high-performing design organization for more than five years
40+ → 3 pillars Helped define the portfolio strategy that organized fragmented services into three coherent customer-facing products
$1B+ business Led product design across Unity's machine-learning-driven advertising and monetization business
01 / company strategy

Shape the direction.

Helped shape Unity's company strategy, narrative, and positioning with executive leadership—then translated that direction into product and portfolio choices across the business. The resulting narrative was used across board materials, company communications, and Unity's global customer event.

02 / product & business

Change what gets built.

Guided product strategy and customer experience across advertising, monetization, and user acquisition, helping organize more than 40 disconnected services into three coherent product pillars.

03 / AI product building

Carry the whole product.

Lead Unity's AI-native game-creation work across product thesis, roadmap, technical tradeoffs, prioritization, customer experience, and measures of success—from an initial idea to a playable result.

04 / craft & story

Make the value tangible.

Led the redesign of Unity.com, aligning marketing, brand, and design around a clearer company story and visual language.

I build teams that grow and last.

At Unity, I built and retained an organization of managers and senior ICs with zero voluntary attrition over five years. More recently, I led 12 senior designers from Figma-first workflows to working prototypes in code in four weeks.

I have always worked across the seams.

Before Unity, I spent more than a decade building and advising startups. At Cloudflare, I helped make the value of a deeply technical platform tangible through its customer-facing product. As a founder, I helped take a product from research and prototype through launch and its first 200 paying customers.