Selected work at Unity

My work.

I led design across Unity's growth business.

As Head of Product Design for Unity's advertising and monetization business, I led a 15-person team and the end-to-end customer experience across a machine-learning platform serving millions of app developers and advertisers. The work reached beyond interface design—into product strategy, platform architecture, go-to-market, and how the organization operated.

Led a high-performing team

Helped shape and guide the roadmap of Unity's key revenue business.

Crystallized the story

Kept internal teams and external audiences aligned on our key goals.

Advised executive leadership

Created space for user-level thinking in product-roadmap decisions.

Established the craft standard

Set the quality bar across marketing and product work.

15
Designers
12
Product lines
$1B+
Annual revenue
0
Voluntary attrition in 5+ yrs
Team scope

Areas my team covered

From acquisition and monetization products to the shared systems and web experiences around them.

customer-led roadmap

Monetization

Tools for developers to earn revenue by showing ads. We redesigned the mediation experience, making a complex ML-driven system accessible to everyone from solo indie creators to large studios with dedicated monetization teams.

Years of interviews exposed a durable job to be done: developers wanted more ways to make money. We championed a roadmap spanning IAP, offerwall, new ad formats, and a more connected monetization system.

Unity LevelPlay monetization dashboard
better signals, better performance

User Acquisition

Campaign tools for advertisers acquiring users for their apps. We redesigned campaign creation to balance advertiser control with algorithmic optimization, and rebuilt reporting so advertisers could connect spend to outcomes like retention and ROAS.

We made the relationship between customer actions, shared signals, targeting, and campaign performance visible. Clear benefits and informed choices increased participation while improving outcomes for customers and the platform.

Unity Ads user acquisition formats

Offerwall

Users engage with offers in exchange for in-app rewards. We redesigned both sides: the consumer experience inside games and the publisher dashboard. A three-sided design challenge — native to the app, valuable to the user, performant for the advertiser.

Unity Offerwall publisher dashboard

Analytics & Reporting

The analytics layer that ties every product together. We built unified reporting for publishers and advertisers — each with different mental models for what "performance" means — surfacing actionable insights rather than raw data.

Unity advertising analytics and reporting dashboard
5–10% conversion lifts

Ad Format Innovation

New ad experiences beyond standard interstitials and banners — playable ads, interactive end cards, and formats that blur the line between content and promotion. More engaging for users, more effective for advertisers, more lucrative for publishers.

Our teams used A/B testing to continually improve formats, interactions, and incentives. Many of those design-led experiments produced meaningful conversion gains through repeated iteration rather than occasional large redesigns.

Unity playable ads and ad format innovation

Unified platform experience

Six products built by different teams with different stacks and design conventions. We built a shared design system and drove adoption by treating it as a product, not a mandate — making it genuinely faster to use than to build from scratch.

Unity Cloud Foundations design system in Figma
repeated double-digit gains

Unity.com

I led design for the Unity web platform—the templates, navigation, and information hierarchy that structure how millions of developers discover and engage with Unity's products.

Across navigation, signup, product routing, and onboarding, we repeatedly removed friction and clarified the next action. Those gains compounded into more—and better-qualified—customers reaching Unity's core products.

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